Visual Worlds: Temporal Analysis, Animation and Authoring

VISTA is a research group in Computer Graphics and Computer Vision at LIX laboratory, Ecole Polytechnique/CNRS, IP Paris.
From Real to Virtual, Visual Worlds, through the development of Analysis, Design and Animation of visual representations.

Team Keywords: Computer Graphics, Computer Vision with Deep Learning, Computer Animation, Expressive modeling, Visual Analysis, Video Understanding, Human Computer Interaction (HCI), Visual Computing, Real-Time Simulation, Virtual Worlds.

Short description

Visual representations are essential in many applications, from entertainment to science. VISTA is a Computer Graphics and Computer Vision group developing novel high level representations of visual and virtual contents for either fully automatic analysis and/or interactive real-time modification of 2D videos and 3D animated content.
On the one hand, we aim at proposing fully automatic understanding of existing visual material - including multiple modalities vastly available in videos-, extract spatio-temporal information, descriptive narrations from them and infer semantic concepts. On the second hand, we wish to place efficient new visual representations for 2D and 3D virtual models at the center of the interactive process with humans. These representations should be seen as a responsive, animation ready medium on which information is automatically extracted and analysed, while humans can freely interact, add elements and refine them in space and time according to their wish.

Detailed research description
More events

Recent Events

Jiayi Wei (VISTA and Geomerix) received the best paper award at the jFIG 2022 for her work on Robust-statistics Based Approach for Pointset Denoising. [tweet]
Theo Cheynel is joinging VISTA to start his PhD on "Video-based Generation and Edition of 3D Animated Humanoid Character Preserving Physical Constraints". His PhD is an industrial collaboration with Kinetix.
We will receive Nefeli Andreou in our team for three months from September the 21th to work on learning based character animation. Nefeli is a PhD student from the University of Cyprus, and a Early Stage Researcher part of the European ITN project CLIPE.
Our article on Generate Real-Time Characters Making their way through Dynamic Environments got a honorable best paper award at the Symposium on Computer Animation. This work is part of the European ITN project CLIPE.

Research Axes

  • 1. Analysis and Understanding of Visual Content
    Deep CNN, Human-centric video learning
    Automatic & multimodal understanding
    Light learning, spatial representation
  • 2. Interactive Models for Shape and Motion
    Alternative representation (Field based, Implicit surfaces, ...)
    Spatio-temporal constraints
    Visual simulation, Layered models
    Behavioral simulation, Reinforcement learning
  • 3. Creating and Authoring Visual Worlds.
    Expressive creation: Sketching or Sculpting gestures, Sound, Multimodal system
    A-priori/learned knowledge constraints
    Narrative design, suggestion system
    Generation and style transfert, Visual transformers


  • - Interactive Visual models to Enhance Creativity
    Video Games, Metaverse, Animation Movies, VFX
    Shape Design, 3D Fabrication, Creative Arts
  • - Improve Entertainment, Safety and Social Good for Humans
    Movies, Serious Games, Cameras, Autonomous vehicles
  • - Support for Scientific Representation and Understanding
    Medical and Biological imaging, Archeology, Museography


Software & Code
Job Offers
Funded Projects