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Tim Scheller

Creative AI Researcher at LIX

Tim Scheller

I am a researcher at LIX Ecole Polytechnique, working on creative AI in computer vision and graphics, supervised by Maks Ovsjanikov and Marie-Paule Cani.

Previously, I received my Masters in Computer Science from TH Cologne during an exchange at LIX in 2023, developing generative AI models for 3D scans. In winter 2020, I co-founded PhoGrow to provide digital twins of plant growth, using neural surface reconstructions. From autumn 2018 to summer 2022, I worked at Charamel, to synthesise photorealistic humans for 3D real-time applications, starting as a full-time intern and continuing part-time during my studies.

My passion is to push the boundaries of current technologies, and prototyping solutions for tomorrow's challenges, such as the sustainable computer science Hackathons I organise in my free time.

LIX, Paris | Research Engineer (Present)

Since 2023, I have been working full-time on creative AI at the Computer Science Laboratory of the Ecole Polytechnique in Paris (LIX). I started as a research engineer in the Vista research group working on deep sketch-based modelling under the supervision of Marie-Paule Cani, and transitioned to the Geometry Deep Learning research group led by Maks Ovsjanikov.

Charamel, Cologne | Graphics Programmer

From 2019 until 2022, my responsibility at Charamel was to develop a pipeline for synthesising photorealistic humans, which involves capturing, rendering and animating them in 3D. In addition, my role was to improve the company's web-based real-time graphics engine and authoring system, as well as to develop tools for animating and exporting content.

Charamel, Cologne | Internship
Methods for Rendering and Animating Realistic Human Faces on Websites
Tim Scheller, Christian Dold, Roland Klemke

In 2018 I wrote my Bachelor Thesis during an internship at Charamel, where I implemented a WebGL application to render and animate digital humans in real-time. The former involved modelling subsurface scattering of skin, whereas the latter was based on performance capture, to model facial expressions and wrinkles.

Airtime VR
Katharina Tillmans, Neysha Castritius, Remus Constantin, Till Gilsbach, Jovan Matoski, Raquel Rosseti, Tim Scheller, Utz Stauder
project page / video

In 2017, we developed a paragliding simulator in VR, where participants sat in a real harness to fly through a virtual environment. My role was to implement an inverse kinematic system for accurate and immersive body interactions, based on the user's movements.

Hackathon, Paris | Sustainable and Ethical Computer Science Event
Tim Scheller, Martin Krejca, Claudia D’Ambrosio, Nay Daoud, Ana Hintoiu, Vanessa Molina Magana, Steve Oudot, Catuscia Palamidessi
project page

In March 2023, we organised a 2-day hackathon to develop sustainable solutions to tackle the problems caused by 'Fast Fashion'.

Gamejam, Cologne | Games for Good
Tim Scheller, Rick Hopeman, Carmen Johann

In October 2018, we hosted and organised a 2-day game jam to raise awareness about the environmental issues caused by coal mining. About 20 people participated and created 4 different games.