Source codes for all chapters of "Visual Computing: Geometry, Graphics, and Vision"

Chapter 2: Abstract Data Structures.

Chapter 3: Coordinate Pipelines.

Chapter 4: Images.

Chapter 5: Meshes.

The 3D object converter shareware can display and convert numerous mesh formats.
The bunny 3D model is courtesy of (c) The Stanford 3D scanning repository, Marc Levoy.

Chapter 6: Animation.

Chapter 7: Randomization.

Chapter 8: Higher Dimensions for 3D.

Chapter 9: Robustness.

Last updated, May 2005.