(Luca Castelli Aleardi, Gaspard Denis and
Eric Fusy)
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Spherical Layout computation (spherical drawing of the dog mesh) | 3D Euclidean spring embedder (force-directed layout of the dog mesh) |
java -jar SphericalLayoutComputation.jar dog_ISP.OFF
Spherical Layout Computation (Ecole Polytechnique, 2017) Reading a mesh from file in OFF format (shared vertex representation): data_InitialLayouts/dog_ISP.off Reading vertices...done 1480 vertices Reading face degrees...done 2956 faces Mesh loaded from OFF format (0.258170796 seconds) Building a (pointer based) halfedge representation of a surface mesh...done (0.014498226 seconds) Checking Polyhedron...ok Closed mesh: no boundaries The mesh is pure triangle n: 1480 e: 4434 f: 2956 b:0 genus: 0 Checking Polyhedron...ok ... ... ... |
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... ... ... Selected (spherical) layout: Alexa 0 72.42 0.873 0.902 false 10 60.345 0.851 0.914 false 20 56.265 0.847 0.923 false 30 53.894 0.855 0.929 false 40 52.364 0.858 0.93 false 50 51.329 0.859 0.93 false 60 50.601 0.859 0.93 false 70 50.063 0.858 0.928 false 80 49.656 0.857 0.927 false 90 49.344 0.856 0.926 false |
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