– Damien Rohmer is program co-chair of the ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation – SCA – 2018, with Maud Marchal (IRISA INSA). SCA will take place on 11-13th of July in Paris.
– Pooran Memari and Maks Ovsjanikov, are program co-chair of the EUROGRAPHICS Symposium on Geometry Processing – SGP – 2018, with Tamy Boubekeur (Télécom ParisTech). SGP will take place on 9-11th of July in Paris.
– Julie Digne, from LIRIS, Lyon, will give a talk on Local and Non-Local Shape Analysis on Wednesday, 20th of June at 11:00am in room Marcel-Paul Schützenberger.
– Evangelos Kalogerakis, from University of Massachusetts at Amherst, will give a talk on Deep learning architectures for 3D shape analysis, synthesis, and animation on Tuesday, 5th of June at 3:30pm in room Gilles Kahn.
Henry de Lumley, archeologist, geologist and prehistorian, gave a presentation on the “Man from tautavel” Tuesday, the (14/11/2017).
Titre: L’Homme de Tautavel. Il y a 450 000 ans. La Caune de l’Arago, Pyrénées Orientales. Bilan de 50 ans de recherches.
Henry de Lumley, membre correspondant de l’Académie des Sciences et de l’Académie des Inscriptions et Belles Lettres, préhistorien et géologue du Quaternaire, est Directeur de l’Institut de Paléontologie Humaine, Fondation Albert Ier Prince de Monaco, Professeur émérite et ex Directeur du Muséum National d’Histoire Naturelle, Paris.
Julien Pettré from Inria Rennes give a presentation on Crowd Animation and Simulation (13/10/2017).
Abstract: In this presentation, we will give an overview of our research on crowd simulation and animation. The objective of crowd simulation is to compute the collective motion of many entities forming a crowd. We are interested in microscopic approaches, which means that the simulation is computing the motion of each agent independently. We will shortly the many kind of studies to understand better how each individual adapts to his neighbors, which is a basis to design local models of interactions at the core of microscopic approaches. We will explain how we transformed this knowledge into realistic microscopic crowd simulation algorithms. In a second part, we will explain how crowd simulators are used in practice for computer animation purpose, and some original techniques we developed to facilitate crowd motion design, as well as to solve performance.
Julien Pettré is research scientist at INRIA, the French National Institute for Research in Computer Science and Control (www.inria.fr) since 2006. He received M.S. degree in 2000. He prepared his thesis under the supervision of Jean-Paul Laumond and obtained his Ph.D. in 2003 from the University of Toulouse III in France. He then spent one 18 months post doc at VRlab, EPFL, Switzerland, headed by Daniel Thalmann. At INRIA in Rennes, he is now part of the Lagadic research team headed by François Chaumette. His research interests are : crowd simulation, motion planning, autonomous virtual humans, computer animation and virtual reality.
– Marie-Paule Cani was the ACM SIGGRAPH 2017 paper chair.