PVM User Interface



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PVM User Interface

In this chapter we give a brief description of the routines in the PVM 3 user library. This chapter is organized by the functions of the routines. For example, in the section on Message Passing is a discussion of all the routines for sending and receiving data from one PVM task to another and a description of PVM's message passing options. The calling syntax of the C and Fortran PVM routines are highlighted by boxes in each section.

An alphabetical listing of all the routines is given in Appendix B. Appendix B contains a detailed description of each routine, including a description of each argument in each routine, the possible error codes a routine may return, and the possible reasons for the error. Each listing also includes examples of both C and Fortran use.

In PVM 3 all PVM tasks are identified by an integer supplied by the local pvmd. In the following descriptions this task identifier is called TID. It is similar to the process ID (PID) used in the Unix system and is assumed to be opaque to the user, in that the value of the TID has no special significance to him. In fact, PVM encodes information into the TID for its own internal use. Details of this encoding can be found in Chapter 7.

All the PVM routines are written in C. C++ applications can link to the PVM library. Fortran applications can call these routines through a Fortran 77 interface supplied with the PVM 3 source. This interface translates arguments, which are passed by reference in Fortran, to their values if needed by the underlying C routines. The interface also takes into account Fortran character string representations and the various naming conventions that different Fortran compilers use to call C functions.

The PVM communication model assumes that any task can send a message to any other PVM task and that there is no limit to the size or number of such messages. While all hosts have physical memory limitations that limits potential buffer space, the communication model does not restrict itself to a particular machine's limitations and assumes sufficient memory is available. The PVM communication model provides asynchronous blocking send, asynchronous blocking receive, and nonblocking receive functions. In our terminology, a blocking send returns as soon as the send buffer is free for reuse, and an asynchronous send does not depend on the receiver calling a matching receive before the send can return. There are options in PVM 3 that request that data be transferred directly from task to task. In this case, if the message is large, the sender may block until the receiver has called a matching receive.

A nonblocking receive immediately returns with either the data or a flag that the data has not arrived, while a blocking receive returns only when the data is in the receive buffer. In addition to these point-to-point communication functions, the model supports multicast to a set of tasks and broadcast to a user-defined group of tasks. There are also functions to perform global max, global sum, etc., across a user-defined group of tasks. Wildcards can be specified in the receive for the source and label, allowing either or both of these contexts to be ignored. A routine can be called to return information about received messages.

The PVM model guarantees that message order is preserved. If task 1 sends message A to task 2, then task 1 sends message B to task 2, message A will arrive at task 2 before message B. Moreover, if both messages arrive before task 2 does a receive, then a wildcard receive will always return message A.

Message buffers are allocated dynamically. Therefore, the maximum message size that can be sent or received is limited only by the amount of available memory on a given host. There is only limited flow control built into PVM 3.3. PVM may give the user a can't get memory error when the sum of incoming messages exceeds the available memory, but PVM does not tell other tasks to stop sending to this host.





next up previous contents index
Next: Process Control Up: PVM: Parallel Virtual Machine Previous: Porting Existing Applications